![]() ![]() Removed the teleportation ability of the hunter. Removed the limit on the number of hunters. Hunter and ubermorph have now appeared in the survival race Hunter and ubermorph can execute players and have death animations. Reworked the animation of the following NPCs: Feeder (normal + enhanced) (new animations).DS1+DS2 +DS3 All Slasher + new animations.Puker (new animations + effects + Dismemberment ).Stalker (new animations + effects + Dismemberment ).Twitcher (Fast moving + high speed dodge)., the spawner will spawn a new brute after a while.) Brute spawner (have the spawn sound and when you kill the brute.Brute(New animation + Attack+ new skill).Growler (special NPC) (new animations+AI).Now you can turn off the battle prompt through Drvrej - npc settings - sttings - Disable SNPC chat.Sound sttings in VJ's options can choose to turn off soundtrack. ![]() There are segments of the game when an autosave happens, but don't rely on these, or else you'll risk incurring a significant setback. Dead Space, however, predates that feature, which means it's important to save your progress often. Modern games autosave a player's progress frequently. If it's that low, make sure to keep your distance. The problem is that certain Necromorphs have a grab attack that can immediately kill Isaac if his health is in the red. Since Dead Space is a survival horror game, healing items are hard to come by. Isaac's health is viewable on his back and goes from green to yellow to red as it's depleted. Once a Slasher's arm has been severed from its body, that giant claw can be thrown at the enemy to deal damage. Even the Necromorphs themselves can act as a weapon. Isaac can also yank poles from the ship with Kinesis and then hurl them at a Necromorph. The two obvious ones are the bright red canisters that explode on impact, and the glowing blue-ish containers, which can cause a Stasis effect to enemies caught in the blaster. Thanks to Kinesis, many objects found around the Ishimura can be used as weapons. ![]()
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